The revenue in the toys & hobby e-commerce market in the United States was forecast to continuously increase between 2024 and 2029 by in total 14.3 billion U.S. dollars (+42.08 percent). After the ninth consecutive increasing year, the indicator is estimated to reach 48.31 billion U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the toys & hobby e-commerce market was continuously increasing over the past years.
data shown is using current exchange rates reflects market impacts of the Russia-Ukraine war
Supplementary notes
Data provided by Statista Market Insights are estimates.
Definition:
The eCommerce Toys & Hobby market refers to the online retail industry that sells toys and hobby-related products through e-commerce platforms. This market includes a wide range of products such as toys, games, puzzles, collectibles, arts and crafts supplies, remote-controlled vehicles, and hobby kits. Customers can browse and purchase these products online, and they are delivered to their doorstep. The eCommerce Toys & Hobby market offers a convenient way for consumers to access a variety of toys and hobby items from different brands and sellers in a single platform.
Structure:
The Toys & Hobby market comprises out of three different markets:
The Toys & Games market includes digital sales of dolls, action figures, card games, puzzles, and building blocks.
The Musical Instruments market comprises online sales of guitars, pianos, drums, and other instruments for music making.
The Sports Equipment market contains products such as skis, tennis, golf, balls, and other equipment for outdoor and indoor sports activities thorugh various digital channels.
Additional information:
eCommerce Toys & Hobby comprises revenues, users, average revenue per user, and penetration rates. Revenues are derived from annual filings, national statistical offices, Google- and Alibaba-Trends, and industry knowledge. Sales channels show online and offline revenue shares, as well as desktop and mobile sales distribution. Revenues are including VAT. The market only displays B2C revenues and users for the above-mentioned markets, hence C2C, B2B, and reCommerce are not included.
Key players in the market are companies, such as Amazon, Walmart, and eBay.
Market numbers for the total market sizes (online + offline) can also be found on the respective pages of the Consumer Market Insights.
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Statista. (May 1, 2024). Revenue of the toys, hobby & DIY industry in the U.S. 2020-2029 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 30, 2024, from https://www.statista.com/statistics/257525/us-toys-and-hobby-e-commerce-revenue/
Statista. "Revenue of the toys, hobby & DIY industry in the U.S. 2020-2029 (in million U.S. dollars)." Chart. May 1, 2024. Statista. Accessed December 30, 2024. https://www.statista.com/statistics/257525/us-toys-and-hobby-e-commerce-revenue/
Statista. (2024). Revenue of the toys, hobby & DIY industry in the U.S. 2020-2029 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 30, 2024. https://www.statista.com/statistics/257525/us-toys-and-hobby-e-commerce-revenue/
Statista. "Revenue of The Toys, Hobby & Diy Industry in The U.S. 2020-2029 (in Million U.S. Dollars)." Statista, Statista Inc., 1 May 2024, https://www.statista.com/statistics/257525/us-toys-and-hobby-e-commerce-revenue/
Statista, Revenue of the toys, hobby & DIY industry in the U.S. 2020-2029 (in million U.S. dollars) Statista, https://www.statista.com/statistics/257525/us-toys-and-hobby-e-commerce-revenue/ (last visited December 30, 2024)
Revenue of the toys, hobby & DIY industry in the U.S. 2020-2029 (in million U.S. dollars) [Graph], Statista, May 1, 2024. [Online]. Available: https://www.statista.com/statistics/257525/us-toys-and-hobby-e-commerce-revenue/