Online game spending and revenue in China until 2016

Online game spending and revenue in China from 2007 to 2016

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Release date

February 2013

Region

China

Survey time period

2012

Supplementary notes

*Forecast.

Online game spending refers to Chinese online gamers' expenses on online game producs and services; online games include large client games, platform games, webgames and social games; online game revenue refers to the total revenue that all Chinese online game companies gain from online game products and services, excluding revenue from mobile internet and ads and including players' expenses on online games, R&D expenses and agency fees among enterprises in the industry, outsourcing fees of related game contents and profits of overseas agents and operation authorization fees.
The data were caculated and estimated in line with the financial results published by enterprises, interviews with experts and iResearch statistical forecast model.
1 yuan equals approximately 0.16 U.S. dollars and 0.12 euros as of April 2013

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Statistics on " Gaming in China "

Other statistics that may interest you Gaming in China

Overview

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Market segments

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Leading companies

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Popular game titles

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Video gamers

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Further related statistics

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Access all statistics starting from $2,388 USD yearly *

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For single users
$0 USD
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Access limited to Free Statistics. Premium Statistics are not included.
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For single users
$199 USD
per month, billed annually 1
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  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams of up to 5 people
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per month, billed annually 1
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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