Significant fluctuations are estimated for all segments over the forecast period for the revenue. In general, the revenue appear to exhibit a positive trend, with more segments showing increasing values rather than decreasing values until 2029. Among them, the segment Gaming Hardware attains the highest value throughout the entire period, reaching 3.8 billion U.S. dollars.
Video game market revenue in Canada from 2019 to 2029, by segment
(in billion U.S. dollars)
Characteristic
Gaming Hardware
Mobile Games
In-game Advertising
Cloud Gaming
Download Games
Online Games
Physically Sold Video Games
Gaming Live Streaming
Gaming Networks
2029
3.8
2.48
2.11
0.74
0.53
0.46
0.36
0.36
0.06
2028
3.6
2.34
1.98
0.64
0.5
0.44
0.36
0.35
0.05
2027
3.39
2.2
1.85
0.55
0.47
0.42
0.36
0.34
0.05
2026
3.18
2.08
1.72
0.44
0.45
0.4
0.36
0.33
0.05
2025
2.95
1.96
1.6
0.32
0.42
0.38
0.36
0.3
0.05
2024
2.71
1.85
1.45
0.22
0.39
0.36
0.36
0.27
0.04
2023
2.49
1.74
1.29
0.14
0.36
0.34
0.36
0.23
0.04
2022
2.19
1.8
1.12
0.09
0.33
0.31
0.37
0.2
0.04
2021
2.2
1.88
0.97
0.06
0.32
0.31
0.41
0.16
0.04
2020
2
1.69
0.74
0.04
0.29
0.28
0.44
0.14
0.03
2019
1.72
1.23
0.67
0.03
0.25
0.23
0.43
0.12
0.03
Created with Highcharts 7.2.2Revenue in billion U.S. dollars1.721.72222.22.22.192.192.492.492.712.712.952.953.183.183.393.393.63.63.83.81.231.231.691.691.881.881.81.81.741.741.851.851.961.962.082.082.22.22.342.342.482.480.670.670.740.740.970.971.121.121.291.291.451.451.61.61.721.721.851.851.981.982.112.110.030.030.040.040.060.060.090.090.140.140.220.220.320.320.440.440.550.550.640.640.740.740.250.250.290.290.320.320.330.330.360.360.390.390.420.420.450.450.470.470.50.50.530.530.230.230.280.280.310.310.310.310.340.340.360.360.380.380.40.40.420.420.440.440.460.460.430.430.440.440.410.410.370.370.360.360.360.360.360.360.360.360.360.360.360.360.360.360.120.120.140.140.160.160.20.20.230.230.270.270.30.30.330.330.340.340.350.350.360.360.030.030.030.030.040.040.040.040.040.040.040.040.050.050.050.050.050.050.050.050.060.06Gaming HardwareMobile GamesIn-game AdvertisingCloud GamingDownload GamesOnline GamesPhysically Sold Video GamesGaming Live StreamingGaming Networks20192020202120222023202420252026202720282029
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Video game market revenue in Canada from 2019 to 2029, by segment
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Statista. (April 11, 2025). Video game market revenue in Canada from 2019 to 2029, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved April 17, 2025, from https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (April 11, 2025). Video game market revenue in Canada from 2019 to 2029, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved April 17, 2025, from https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/
Statista. "Video game market revenue in Canada from 2019 to 2029, by segment (in billion U.S. dollars)." Chart. April 11, 2025. Statista. Accessed April 17, 2025. https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/
Statista. (2025). Video game market revenue in Canada from 2019 to 2029, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: April 17, 2025. https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/
Statista. "Video Game Market Revenue in Canada from 2019 to 2029, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 11 Apr 2025, https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/
Statista, Video game market revenue in Canada from 2019 to 2029, by segment (in billion U.S. dollars) Statista, https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/ (last visited April 17, 2025)
Video game market revenue in Canada from 2019 to 2029, by segment (in billion U.S. dollars) [Graph], Statista, April 11, 2025. [Online]. Available: https://www.statista.com/statistics/253793/value-of-the-video-game-market-in-canada-by-component/
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