Electronic Arts (EA) net bookings as of Q3 2025, by composition

Net bookings generated by Electronic Arts from fiscal 1st quarter 2016 to 3rd quarter 2025, by composition

CharacteristicLive services*Full-game downloadsMobile
2025 Q3 1,582 633 -
2025 Q2 1,247 832 -
2025 Q1 1,094 168 -
2024 Q4 1,407 259 -
2024 Q3 1,712 654 -
2024 Q2 1,129 691 -
2024 Q1 1,177 401 -
2023 Q4 1,622 324 -
2023 Q3 1,655 687 -
2023 Q2 1,119 635 -
2023 Q1 1,134 165 -
2022 Q4 1,484 267 -
2022 Q3 1,677 900 -
Created with Highcharts 7.2.2Revenue in million U.S. dollarsLive services*Full-game downloadsMobile2016 Q12016 Q22017 Q12017 Q22018 Q12018 Q22018 Q32018 Q42019 Q12019 Q22019 Q32019 Q42020 Q12020 Q22020 Q32020 Q42021 Q12021 Q22021 Q32021 Q42022 Q12022 Q22022 Q32022 Q42023 Q12023 Q22023 Q32023 Q42024 Q12024 Q22024 Q32024 Q42025 Q12025 Q22025 Q3
05001,0001,5002,0002,5003,000
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Release date

February 2025

Region

Worldwide

Survey time period

April 2016 to December 2024

Special properties

net bookings not net revenue

Supplementary notes

Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
In fiscal 2021, EA changed the way in which it reports net bookings. Periods prior to the first quarter of fiscal 2021 have been recast to align with these changes.

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