This 2011 statistic shows a forecast of social gaming spending from 2010 to 2012. In 2011, social gaming virtual goods revenues grew from 510 million U.S. dollars to 653 million U.S. dollars and are expected to rise further still.
U.S. social gaming virtual goods revenue from 2010 to 2012
(in million U.S. dollars)
Characteristic
Revenue in million U.S. dollars
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eMarketer. (August 17, 2011). U.S. social gaming virtual goods revenue from 2010 to 2012 (in million U.S. dollars) [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/203099/us-gamer-spending-on-virtual-goods/
eMarketer. "U.S. social gaming virtual goods revenue from 2010 to 2012 (in million U.S. dollars)." Chart. August 17, 2011. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/203099/us-gamer-spending-on-virtual-goods/
eMarketer. (2011). U.S. social gaming virtual goods revenue from 2010 to 2012 (in million U.S. dollars). Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/203099/us-gamer-spending-on-virtual-goods/
eMarketer. "U.S. Social Gaming Virtual Goods Revenue from 2010 to 2012 (in Million U.S. Dollars)." Statista, Statista Inc., 17 Aug 2011, https://www.statista.com/statistics/203099/us-gamer-spending-on-virtual-goods/
eMarketer, U.S. social gaming virtual goods revenue from 2010 to 2012 (in million U.S. dollars) Statista, https://www.statista.com/statistics/203099/us-gamer-spending-on-virtual-goods/ (last visited August 25, 2024)
U.S. social gaming virtual goods revenue from 2010 to 2012 (in million U.S. dollars) [Graph], eMarketer, August 17, 2011. [Online]. Available: https://www.statista.com/statistics/203099/us-gamer-spending-on-virtual-goods/