Monthly revenue of the U.S. video game industry 2017-2025, by segment

Total and segment revenue of the U.S. video game industry from January 2017 to January 2025

CharacteristicTotalGame ContentHardwareAccessoriesSoftware
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Statistic: Total and segment revenue of the U.S. video game industry from January 2017 to January 2025 (in billion U.S. dollars)
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Sources

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Release date

February 2025

Region

United States

Survey time period

January 2017 to January 2025

Special properties

Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile, Portable, PC and VR platforms

Supplementary notes

Figures besides for January 2025 come from previous publications.


The source highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.


Figures have been rounded. No data available for missing periods.

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