The statistic depicts the top three situations for using games on smartphones in the United States in 2011. For 23 percent of the smart phone users, lunch time is one of the top 3 situations for using games.
Top 3 situations for using games on smartphones in the United States in 2011
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Sony Ericsson. (January 8, 2011). Top 3 situations for using games on smartphones in the United States in 2011 [Graph]. In Statista. Retrieved September 01, 2024, from https://www.statista.com/statistics/198667/situations-for-using-games-on-smartphones-in-the-us/
Sony Ericsson. "Top 3 situations for using games on smartphones in the United States in 2011." Chart. January 8, 2011. Statista. Accessed September 01, 2024. https://www.statista.com/statistics/198667/situations-for-using-games-on-smartphones-in-the-us/
Sony Ericsson. (2011). Top 3 situations for using games on smartphones in the United States in 2011. Statista. Statista Inc.. Accessed: September 01, 2024. https://www.statista.com/statistics/198667/situations-for-using-games-on-smartphones-in-the-us/
Sony Ericsson. "Top 3 Situations for Using Games on Smartphones in The United States in 2011." Statista, Statista Inc., 8 Jan 2011, https://www.statista.com/statistics/198667/situations-for-using-games-on-smartphones-in-the-us/
Sony Ericsson, Top 3 situations for using games on smartphones in the United States in 2011 Statista, https://www.statista.com/statistics/198667/situations-for-using-games-on-smartphones-in-the-us/ (last visited September 01, 2024)
Top 3 situations for using games on smartphones in the United States in 2011 [Graph], Sony Ericsson, January 8, 2011. [Online]. Available: https://www.statista.com/statistics/198667/situations-for-using-games-on-smartphones-in-the-us/