In today’s increasingly digital world where information can be accessed in seconds, gamers do not want to waste a second before getting their hands on the latest releases. In 2018, a record 83 percent of all computer and video games were sold in digital form, meaning that, once the game is downloaded, it is immediately ready to play. In contrast, only 17 percent of video games were sold in physical form. This is a dramatic turnaround from less than a decade earlier, when 80 percent of video games were sold as physical copies.
Digital gamers
The digital gaming industry is a continually growing market. The number of gamers playing downloaded games in the United States is expected to grow from 170 million in 2017 to 174.4 million in 2023, and similar growth is expected for mobile and online games. In the same timeframe, the revenue generated from downloaded games is due to increase from just under four billion U.S. dollars to over 4.3 billion U.S. dollars.
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Distribution of computer and video game sales in the United States from 2009 to 2018, by delivery format
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* Digital format sales include subscriptions, digital full games, digital add-on content, mobile apps and social network gaming. Figures for periods prior to 2018 come from previous reporting.
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Entertainment Software Association. (May 9, 2019). Distribution of computer and video game sales in the United States from 2009 to 2018, by delivery format [Graph]. In Statista. Retrieved March 15, 2025, from https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/?msclkid=aaa46735c80111ec9994b1dd6f3ceb9a
Entertainment Software Association. "Distribution of computer and video game sales in the United States from 2009 to 2018, by delivery format." Chart. May 9, 2019. Statista. Accessed March 15, 2025. https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/?msclkid=aaa46735c80111ec9994b1dd6f3ceb9a
Entertainment Software Association. (2019). Distribution of computer and video game sales in the United States from 2009 to 2018, by delivery format. Statista. Statista Inc.. Accessed: March 15, 2025. https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/?msclkid=aaa46735c80111ec9994b1dd6f3ceb9a
Entertainment Software Association. "Distribution of Computer and Video Game Sales in The United States from 2009 to 2018, by Delivery Format." Statista, Statista Inc., 9 May 2019, https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/?msclkid=aaa46735c80111ec9994b1dd6f3ceb9a
Entertainment Software Association, Distribution of computer and video game sales in the United States from 2009 to 2018, by delivery format Statista, https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/?msclkid=aaa46735c80111ec9994b1dd6f3ceb9a (last visited March 15, 2025)
Distribution of computer and video game sales in the United States from 2009 to 2018, by delivery format [Graph], Entertainment Software Association, May 9, 2019. [Online]. Available: https://www.statista.com/statistics/190225/digital-and-physical-game-sales-in-the-us-since-2009/?msclkid=aaa46735c80111ec9994b1dd6f3ceb9a
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