U.S. teens multiplayer gameplay frequency 2023, by gender

Frequency of engaging in select types of multiplayer gameplay among teenagers in the United States as of November 2023, by gender

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Release date

September 2024

Region

United States

Survey time period

November 3 to 10, 2023

Number of respondents

1,468 respondents

Age group

13 to 17 years

Method of interview

Online panel

Supplementary notes

FIVE-point scale of frequency
1 = Never 
2 = Rarely 
3 = Sometimes 
4 = Often 
5 = Almost Always

Location of Play
Remote: Engaging in online games with others who are physically distant.
Local: Participating in games in a shared physical space with at least one other person.

Type of Play
Single-Player: Playing alone, not interacting with others.
Two-Player: Gaming with one other individual, which may include elements of competition or cooperation.
Multiplayer: Playing within a group setting with more than two participants, encompassing both competitive and cooperative dynamics.

Relationship with Play Partner(s)
Friend(s)/Family: Includes gaming with known individuals such as friends, family members, or acquaintances, regardless of whether they were initially met online.
Stranger(s): Involves playing with individuals who are not previously known to the player, often paired through in-game matching systems.

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* For commercial use only

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For single users
$0 USD
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Access limited to Free Statistics. Premium Statistics are not included.
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For single users
$199 USD
per month, billed annually 1
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For teams of up to 5 people
$959 USD
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