The number of users in the 'Games' segment of the media market in Malaysia was forecast to continuously increase between 2024 and 2029 by in total 1.9 million users (+17.34 percent). After the twelfth consecutive increasing year, the number of users is estimated to reach 12.88 million users and therefore a new peak in 2029. Notably, the number of users of the 'Games' segment of the media market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (November 12, 2024). Number of users in the gaming market in Malaysia from 2017 to 2029 (in million users) [Graph]. In Statista. Retrieved December 30, 2024, from https://www.statista.com/forecasts/1484027/malaysia-games-number-of-users
Statista. "Number of users in the gaming market in Malaysia from 2017 to 2029 (in million users)." Chart. November 12, 2024. Statista. Accessed December 30, 2024. https://www.statista.com/forecasts/1484027/malaysia-games-number-of-users
Statista. (2024). Number of users in the gaming market in Malaysia from 2017 to 2029 (in million users). Statista. Statista Inc.. Accessed: December 30, 2024. https://www.statista.com/forecasts/1484027/malaysia-games-number-of-users
Statista. "Number of Users in The Gaming Market in Malaysia from 2017 to 2029 (in Million Users)." Statista, Statista Inc., 12 Nov 2024, https://www.statista.com/forecasts/1484027/malaysia-games-number-of-users
Statista, Number of users in the gaming market in Malaysia from 2017 to 2029 (in million users) Statista, https://www.statista.com/forecasts/1484027/malaysia-games-number-of-users (last visited December 30, 2024)
Number of users in the gaming market in Malaysia from 2017 to 2029 (in million users) [Graph], Statista, November 12, 2024. [Online]. Available: https://www.statista.com/forecasts/1484027/malaysia-games-number-of-users