Long working hours are no rarity in the video game industry and crunch culture is one of the darker parts of the sector. Crunch refers to compulsory overtime during game development, and is often uncompensated beyond the regular work hours. A 2023 industry survey of workers connected to the video gaming industry found that 63 percent of respondents who were freelancers expected crunch as normal.
Crunch expected as normal according to video game workers worldwide in 2023, by employment type
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IGDA. (May 2, 2024). Crunch expected as normal according to video game workers worldwide in 2023, by employment type [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA. "Crunch expected as normal according to video game workers worldwide in 2023, by employment type." Chart. May 2, 2024. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA. (2024). Crunch expected as normal according to video game workers worldwide in 2023, by employment type. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA. "Crunch Expected as Normal According to Video Game Workers Worldwide in 2023, by Employment Type." Statista, Statista Inc., 2 May 2024, https://www.statista.com/statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA, Crunch expected as normal according to video game workers worldwide in 2023, by employment type Statista, https://www.statista.com/statistics/1466696/game-industry-crunch-normality-by-employment/ (last visited November 22, 2024)
Crunch expected as normal according to video game workers worldwide in 2023, by employment type [Graph], IGDA, May 2, 2024. [Online]. Available: https://www.statista.com/statistics/1466696/game-industry-crunch-normality-by-employment/