Long working hours are no rarity in the video game industry, and crunch culture is one of the darker parts of the sector. Crunch refers to compulsory overtime during game development, which is often uncompensated beyond regular work hours. A 2023 industry survey of workers involved with the video gaming industry found that 63 percent of respondents who were employees had experienced crunch more than twice in the past two years.
Crunch in the past two years according to video game workers worldwide in 2023, by employment status
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IGDA. (May 2, 2024). Crunch in the past two years according to video game workers worldwide in 2023, by employment status [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/
IGDA. "Crunch in the past two years according to video game workers worldwide in 2023, by employment status." Chart. May 2, 2024. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/
IGDA. (2024). Crunch in the past two years according to video game workers worldwide in 2023, by employment status. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/
IGDA. "Crunch in The past Two Years According to Video Game Workers Worldwide in 2023, by Employment Status." Statista, Statista Inc., 2 May 2024, https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/
IGDA, Crunch in the past two years according to video game workers worldwide in 2023, by employment status Statista, https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/ (last visited November 22, 2024)
Crunch in the past two years according to video game workers worldwide in 2023, by employment status [Graph], IGDA, May 2, 2024. [Online]. Available: https://www.statista.com/statistics/1466691/game-industry-crunch-by-employment/