Over the last two observations, the revenue is forecast to significantly increase in all segments. As part of the positive trend, the revenue achieves the maximum value across all 15 different segments by the end of the comparison period. Notably, the segment Gaming Accessories stands out with the highest value of 138.9 billion U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.
Structure:
The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (November 12, 2024). Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista. "Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars)." Chart. November 12, 2024. Statista. Accessed November 23, 2024. https://www.statista.com/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista. (2024). Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista. "Revenue of The Gaming Hardware and Accessories Market Worldwide from 2018 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 12 Nov 2024, https://www.statista.com/forecasts/1463134/gaming-hardware-market-size-globally-segment
Statista, Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1463134/gaming-hardware-market-size-globally-segment (last visited November 23, 2024)
Revenue of the gaming hardware and accessories market worldwide from 2018 to 2029, by segment (in million U.S. dollars) [Graph], Statista, November 12, 2024. [Online]. Available: https://www.statista.com/forecasts/1463134/gaming-hardware-market-size-globally-segment