Annual games industry M&A transactions value worldwide 2013-2024, by segment

Annual value of video gaming industry mergers and acquisitions (M&A) worldwide from 2013 to 2024, by segment

CharacteristicAR/VRConsole/PCMobileTech/OthereSportsBrowserMCG*
2024 0 817.1 3,689.6 3,679.8 417 103.8 1,146.3
2023 110 68,841.4 6,700 1,055.9 49 0 3.3
2022 7.7 7,666.9 17,571.4 10,058.7 2,924.6 146.3 2,992
2021 0 11,546.8 13,504.2 7,811.5 501.7 34.4 0
2020 136.5 2,938.4 4,698.7 1,660.3 964.1 0 1,697.9
2019 120 1,510.3 923.3 1,814.7 258 14.5 236
2018 2.9 3,019.6 13,271.3 1,513.6 104 29.1 5,299
2017 0 530.2 3,348.8 799.8 28.1 0.7 408.5
2016 0.6 1,001 24,407 209.8 46 0 2,759.2
2015 10.6 605.5 1,450.4 74.7 154 43.6 2,419.4
2014 3,000 970.2 7,458.6 1,231.3 0 0 2,849
2013 0 2,643.3 4,378.5 822.6 0 15.6 228
Created with Highcharts 7.2.2Value in million U.S. dollarsAR/VRConsole/PCMobileTech/OthereSportsBrowserMCG*201320142015201620172018201920202021202220232024
020,00040,00060,00080,000100,000
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Release date

February 2025

Region

Worldwide

Survey time period

2013 to 2024

Special properties

based on disclosed transactions values

Supplementary notes

*Mass Community Games (MGC) are games driven by online community play. Includes MMO, MOBA, battle royale, and metaverse games.


Data regarding earlier periods than Q3 2024 were previously published by the source.

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