Payment methods used for direct or indirect purchases in a metaverse in the U.S. 2022

Preferred metaverse payment methods in the United States as of December 2022, based on direct item purchases as well as in-game/world currency conversions

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Sources

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Release date

June 2023

Region

United States

Survey time period

November 2022 to December 2022

Number of respondents

10,000 (across 10 countries, the results shown only concern U.S. results)

Age group

18 years and older

Special properties

The source used a wide definition of "metaverse", and includes the likes of Roblox - with its Robux currency - and Fortnite - V-Bucks - or two (centralized) online games with a virtual world. "Metaverse", here, does not just concern the decentralized metaverse. This broader definition is relatively common in the U.S., especially

Method of interview

Questionnaire

Supplementary notes

The sample included adults who either use, have used, or are interested in using any or all of cryptocurrency, stablecoins, metaverse, VR and/or AR. The source adds that a respondent is considered a metaverse user if they identified themselves as such.

The source did not clarify how many respondents were exactly from the United States. It also did not provide figures for the nine other countries that were surveyed.

The source did not provide the original wording from the survey, and did not clarify whether multiple answers were possible.

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