In the fiscal year 2023-24, which ended in March 2024, French video game developer Ubisoft generated over 2 billion euros in net revenue via digital gaming sales. The digital gaming segment accounted for 87 percent of total net sales. Physical sales came in second, with 183 million euros.
Annual sales generated by Ubisoft as of fiscal year 2023-2024, by segment
(in million euros)
Characteristic
Digital
Physical sales
Services
Licenses
2023-24
2,007.2
183.1
84.2
26.4
2022-23
1,566
138
85
25.4
2021-22
1,712.4
318.4
91
3.5
2020-21
1,660.4
468.7
92.6
2.1
Created with Highcharts 7.2.2Sales in million eurosDigitalPhysical salesServicesLicenses2020-212021-222022-232023-24
05001,0001,5002,0002,5003,000
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Digital sales of video games: These correspond to the sale of games or additional content through 100% digital media (content for download: downloadable video games, DLC, etc.). Revenue from digital sales is recognized at the date the downloadable content is made available.
Physical sales of video games: Sales from the sale of boxed video games is recognized at the date of product delivery to the distributors, less rebates and a provision for returns and price reductions, if applicable. For boxed games sold in retail but also including digital content (season pass, DLC, etc.), part of this content is isolated and reclassified in digital sales.
Sales of video games including an online functionality such as Live Services (Digital and Physical sales): The service identified constitutes a separate service obligation, which is spread out over the estimated lifetime of the service as of the date on which the game is marketed.
Licenses relating to video games or works of cinema: Licensing agreements constitute:
Either an access right staggered over time;
Or a recognized right-of-use as of a given date, based on the use made of the license by the license-holder which corresponds to the date on which the licensed content is transferred to the client and which the client may benefit from without restriction. The reference made to the date of transfer of control is liable to lead to one part of the revenue being carried forward.
Virtual currency: Virtual currency constitutes a separate performance obligation. Revenue is staggered over the estimated term of use of the credits.
Subscriptions: Revenue from subscriptions is recognized on a straight-line basis over the term of the service provided.
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Ubisoft. (July 11, 2024). Annual sales generated by Ubisoft as of fiscal year 2023-2024, by segment (in million euros) [Graph]. In Statista. Retrieved April 01, 2025, from https://www.statista.com/statistics/1423234/sales-of-ubisoft-by-segment-worldwide/
Ubisoft. "Annual sales generated by Ubisoft as of fiscal year 2023-2024, by segment (in million euros)." Chart. July 11, 2024. Statista. Accessed April 01, 2025. https://www.statista.com/statistics/1423234/sales-of-ubisoft-by-segment-worldwide/
Ubisoft. (2024). Annual sales generated by Ubisoft as of fiscal year 2023-2024, by segment (in million euros). Statista. Statista Inc.. Accessed: April 01, 2025. https://www.statista.com/statistics/1423234/sales-of-ubisoft-by-segment-worldwide/
Ubisoft. "Annual Sales Generated by Ubisoft as of Fiscal Year 2023-2024, by Segment (in Million Euros)." Statista, Statista Inc., 11 Jul 2024, https://www.statista.com/statistics/1423234/sales-of-ubisoft-by-segment-worldwide/
Ubisoft, Annual sales generated by Ubisoft as of fiscal year 2023-2024, by segment (in million euros) Statista, https://www.statista.com/statistics/1423234/sales-of-ubisoft-by-segment-worldwide/ (last visited April 01, 2025)
Annual sales generated by Ubisoft as of fiscal year 2023-2024, by segment (in million euros) [Graph], Ubisoft, July 11, 2024. [Online]. Available: https://www.statista.com/statistics/1423234/sales-of-ubisoft-by-segment-worldwide/
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