In 2023, the eSports market had a revenue of 144 million euros in Germany. This was the highest figure since 2013. By 2028, the revenue is expected to exceed 200 million euros
Revenue forecast for the eSports market in Germany from 2013 to 2028
(in million euros)
Data includes sources of revenue from sponsorship, advertising (from streaming platforms), premium content, ticket sales and media rights. Data before 2019 comes from earlier publications.
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PwC. (September 11, 2024). Revenue forecast for the eSports market in Germany from 2013 to 2028 (in million euros) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC. "Revenue forecast for the eSports market in Germany from 2013 to 2028 (in million euros)." Chart. September 11, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC. (2024). Revenue forecast for the eSports market in Germany from 2013 to 2028 (in million euros). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC. "Revenue Forecast for The Esports Market in Germany from 2013 to 2028 (in Million Euros)." Statista, Statista Inc., 11 Sep 2024, https://www.statista.com/statistics/1417102/esports-revenue-forecast/
PwC, Revenue forecast for the eSports market in Germany from 2013 to 2028 (in million euros) Statista, https://www.statista.com/statistics/1417102/esports-revenue-forecast/ (last visited November 21, 2024)
Revenue forecast for the eSports market in Germany from 2013 to 2028 (in million euros) [Graph], PwC, September 11, 2024. [Online]. Available: https://www.statista.com/statistics/1417102/esports-revenue-forecast/