In 2022, trainings made up 24 percent of augmented reality (AR) and virtual reality (VR) usage cases across the Asia-Pacific region. VR gaming was the second most common AR/VR use case in APAC at 20.3 percent that year.
Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022
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IDC. (June 6, 2022). Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022 [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC. "Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022." Chart. June 6, 2022. Statista. Accessed November 23, 2024. https://www.statista.com/statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC. (2022). Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022. Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC. "Leading Use Cases for Augmented Reality (Ar) and Virtual Reality (Vr) Equipment in The Asia-pacific Region in 2022." Statista, Statista Inc., 6 Jun 2022, https://www.statista.com/statistics/1415368/apac-top-use-cases-for-ar-vr/
IDC, Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022 Statista, https://www.statista.com/statistics/1415368/apac-top-use-cases-for-ar-vr/ (last visited November 23, 2024)
Leading use cases for augmented reality (AR) and virtual reality (VR) equipment in the Asia-Pacific region in 2022 [Graph], IDC, June 6, 2022. [Online]. Available: https://www.statista.com/statistics/1415368/apac-top-use-cases-for-ar-vr/