The market size in the metaverse market in Brazil was forecast to continuously increase between 2023 and 2030 by in total 9.4 billion U.S. dollars (+987.24 percent). After the eighth consecutive increasing year, the indicator is estimated to reach 10.3 billion U.S. dollars and therefore a new peak in 2030. Notably, the market size of the metaverse market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
The term metaverse refers to a virtual world or collection of virtual worlds that exist in a shared digital space and can be accessed by users through the internet. It typically includes virtual reality, augmented reality, and other immersive technologies. Its scope encompasses a wide range of possibilities and opportunities in education, entertainment, health and fitness, and even remote work, but it is commonly associated with eCommerce and gaming.
Structure:
The Metaverse market covers the markets eCommerce, Gaming, and Education. The eCommerce market covers all goods that can be purchased and distributed within and throughout the metaverse. Gaming encompasses all games that are either directly involved in classified metaverse apps or collaborative open-world games. Education covers the range of possibilities for consumers to experience courses, classes, field trips, and more in the metaverse. For a more detailed explanation of all the markets, see the respective market page.
Additional Notes:
The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases, advertising spending, and consumer spending on apps, games, items, products, and hardware such as headsets or glasses. Sales channel data shows both online and offline market sizes. Information on gaming, eCommerce, virtual assets, digital media, digital health, digital advertising, and education can also be found in the Digital Market Insights. Information on AR & VR hardware can also be found in the Advertising & Media Insights. Key players of the market include companies such as Meta, Roblox, Epic Games, and Decentraland.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (October 13, 2023). Revenue in the metaverse market in Brazil from 2022 to 2030 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/statistics/1397592/revenue-metaverse-market-brazil/
Statista. "Revenue in the metaverse market in Brazil from 2022 to 2030 (in million U.S. dollars)." Chart. October 13, 2023. Statista. Accessed December 22, 2024. https://www.statista.com/statistics/1397592/revenue-metaverse-market-brazil/
Statista. (2023). Revenue in the metaverse market in Brazil from 2022 to 2030 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/statistics/1397592/revenue-metaverse-market-brazil/
Statista. "Revenue in The Metaverse Market in Brazil from 2022 to 2030 (in Million U.S. Dollars)." Statista, Statista Inc., 13 Oct 2023, https://www.statista.com/statistics/1397592/revenue-metaverse-market-brazil/
Statista, Revenue in the metaverse market in Brazil from 2022 to 2030 (in million U.S. dollars) Statista, https://www.statista.com/statistics/1397592/revenue-metaverse-market-brazil/ (last visited December 22, 2024)
Revenue in the metaverse market in Brazil from 2022 to 2030 (in million U.S. dollars) [Graph], Statista, October 13, 2023. [Online]. Available: https://www.statista.com/statistics/1397592/revenue-metaverse-market-brazil/