In 2022, the books, movies, music, and games segments generated a total e-commerce revenue of 181.1 billion U.S. dollars worldwide. The Statista Digital Market Outlook estimates that by 2027, books, movies, music, and games e-commerce will generate over 230 billion U.S. dollars globally.
Books, movies, music & games e-commerce revenue worldwide from 2017 to 2027 (in billion U.S. dollars)
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Statista. (June 1, 2023). Books, movies, music & games e-commerce revenue worldwide from 2017 to 2027 (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/forecasts/1392864/book-music-video-ecommerce-revenue
Statista. "Books, movies, music & games e-commerce revenue worldwide from 2017 to 2027 (in billion U.S. dollars)." Chart. June 1, 2023. Statista. Accessed November 23, 2024. https://www.statista.com/forecasts/1392864/book-music-video-ecommerce-revenue
Statista. (2023). Books, movies, music & games e-commerce revenue worldwide from 2017 to 2027 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/forecasts/1392864/book-music-video-ecommerce-revenue
Statista. "Books, Movies, Music & Games E-commerce Revenue Worldwide from 2017 to 2027 (in Billion U.S. Dollars)." Statista, Statista Inc., 1 Jun 2023, https://www.statista.com/forecasts/1392864/book-music-video-ecommerce-revenue
Statista, Books, movies, music & games e-commerce revenue worldwide from 2017 to 2027 (in billion U.S. dollars) Statista, https://www.statista.com/forecasts/1392864/book-music-video-ecommerce-revenue (last visited November 23, 2024)
Books, movies, music & games e-commerce revenue worldwide from 2017 to 2027 (in billion U.S. dollars) [Graph], Statista, June 1, 2023. [Online]. Available: https://www.statista.com/forecasts/1392864/book-music-video-ecommerce-revenue