The global revenue in the 'Cloud Gaming' segment of the digital media market was forecast to continuously increase between 2024 and 2027 by in total 11.8 billion U.S. dollars (+170.77 percent). After the tenth consecutive increasing year, the indicator is estimated to reach 18.71 billion U.S. dollars and therefore a new peak in 2027. Notably, the revenue of the 'Cloud Gaming' segment of the digital media market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (January 3, 2024). Global cloud gaming market revenue from 2017 to 2027 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 30, 2024, from https://www.statista.com/forecasts/1390137/cloud-gaming-market-global
Statista. "Global cloud gaming market revenue from 2017 to 2027 (in billion U.S. dollars)." Chart. January 3, 2024. Statista. Accessed December 30, 2024. https://www.statista.com/forecasts/1390137/cloud-gaming-market-global
Statista. (2024). Global cloud gaming market revenue from 2017 to 2027 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 30, 2024. https://www.statista.com/forecasts/1390137/cloud-gaming-market-global
Statista. "Global Cloud Gaming Market Revenue from 2017 to 2027 (in Billion U.S. Dollars)." Statista, Statista Inc., 3 Jan 2024, https://www.statista.com/forecasts/1390137/cloud-gaming-market-global
Statista, Global cloud gaming market revenue from 2017 to 2027 (in billion U.S. dollars) Statista, https://www.statista.com/forecasts/1390137/cloud-gaming-market-global (last visited December 30, 2024)
Global cloud gaming market revenue from 2017 to 2027 (in billion U.S. dollars) [Graph], Statista, January 3, 2024. [Online]. Available: https://www.statista.com/forecasts/1390137/cloud-gaming-market-global