In 2022, around 97 percent of surveyed companies in the culture, sports, and entertainment industry in South Korea stated to have desktop computers equipped in their workplace. This was the most commonly available type of IT hardware by a significant margin compared to laptops and various smart devices.
IT hardware penetration rate of the culture, sports, and entertainment industry in South Korea from 2021 to 2022
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Ministry of Science and ICT (South Korea). (January 24, 2024). IT hardware penetration rate of the culture, sports, and entertainment industry in South Korea from 2021 to 2022 [Graph]. In Statista. Retrieved December 24, 2024, from https://www.statista.com/statistics/1388174/south-korea-culture-sports-and-entertainment-industry-it-hardware-penetration-rate/
Ministry of Science and ICT (South Korea). "IT hardware penetration rate of the culture, sports, and entertainment industry in South Korea from 2021 to 2022." Chart. January 24, 2024. Statista. Accessed December 24, 2024. https://www.statista.com/statistics/1388174/south-korea-culture-sports-and-entertainment-industry-it-hardware-penetration-rate/
Ministry of Science and ICT (South Korea). (2024). IT hardware penetration rate of the culture, sports, and entertainment industry in South Korea from 2021 to 2022. Statista. Statista Inc.. Accessed: December 24, 2024. https://www.statista.com/statistics/1388174/south-korea-culture-sports-and-entertainment-industry-it-hardware-penetration-rate/
Ministry of Science and ICT (South Korea). "It Hardware Penetration Rate of The Culture, Sports, and Entertainment Industry in South Korea from 2021 to 2022." Statista, Statista Inc., 24 Jan 2024, https://www.statista.com/statistics/1388174/south-korea-culture-sports-and-entertainment-industry-it-hardware-penetration-rate/
Ministry of Science and ICT (South Korea), IT hardware penetration rate of the culture, sports, and entertainment industry in South Korea from 2021 to 2022 Statista, https://www.statista.com/statistics/1388174/south-korea-culture-sports-and-entertainment-industry-it-hardware-penetration-rate/ (last visited December 24, 2024)
IT hardware penetration rate of the culture, sports, and entertainment industry in South Korea from 2021 to 2022 [Graph], Ministry of Science and ICT (South Korea), January 24, 2024. [Online]. Available: https://www.statista.com/statistics/1388174/south-korea-culture-sports-and-entertainment-industry-it-hardware-penetration-rate/