Sega Sammy annual video game revenue FY 2020-2024, by segment

Annual video game sales revenue generated by Sega Sammy Holdings from fiscal 2020 to 2024, by segment

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Release date

May 2024

Region

Worldwide

Survey time period

April 2019 to March 2024

Supplementary notes

Sega Sammy Holdings operates on fiscal year that begins April 1 and ends March 31.

・Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional download content sales are not included.)
・F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs.
・Other = Sales of additional download contents, consignment sales of 3rd party titles, revenue from consignment development, transfer of titles, offering of titles in batches to 1st parties, sales of products other than game software, etc.

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Statistics on " Gaming monetization "

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Overview

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Free-to-play (F2P) games

5

Premium games

7

In-game purchases

8

In-game advertising

6

Gaming subscriptions

7

In-game monetization leaders

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Spotlight: continuous monetization through live service games

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Further related statistics

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* For commercial use only

Basic Account

For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interests

Starter Account

For single users
$199 USD
per month, billed annually 1
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  • Premium Statistics

Professional Account

For teams of up to 5 people
$959 USD
per month, billed annually 1
  • Free + Premium Statistics
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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