The average revenue per user (ARPU) of online games in Singapore was forecast to continuously decrease between 2024 and 2027 by in total 0.2 U.S. dollars. The indicator is estimated to amount to 5.76 U.S. dollars in 2027.
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Revenue per user of online games in Singapore 2017-2027
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Definition:
Online games such as Fortnite and World of Warcraft are video games that can be played over the internet with other players from around the world. These games are designed to be immersive and engaging, allowing players to interact with each other in a virtual world. Players can create their own avatars, complete quests, battle enemies, and participate in various activities. The games are often structured as ongoing narratives, with new content regularly added to keep the experience fresh and exciting. Online games like these have become increasingly popular in recent years, creating new communities and social experiences for players. Online games can be divided into subscription-based games, such as World of Warcraft, or games that are for free, which allow in game purchases, such as Fortnite.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for online games can also be found in the Advertising & Media Insights in the digital video games market. Key players in the market are companies like Activision (Call of Duty), Blizzard (World of Warcraft) or Epic Games (Fortnite) For more information on the data displayed, use the info button right next to the boxes.
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Statista. (January 3, 2024). Revenue per user of online games in Singapore 2017-2027 (in U.S. dollars) [Graph]. In Statista. Retrieved February 28, 2025, from https://www.statista.com/forecasts/1361500/singapore-online-games-arpu
Statista. "Revenue per user of online games in Singapore 2017-2027 (in U.S. dollars)." Chart. January 3, 2024. Statista. Accessed February 28, 2025. https://www.statista.com/forecasts/1361500/singapore-online-games-arpu
Statista. (2024). Revenue per user of online games in Singapore 2017-2027 (in U.S. dollars). Statista. Statista Inc.. Accessed: February 28, 2025. https://www.statista.com/forecasts/1361500/singapore-online-games-arpu
Statista. "Revenue per User of Online Games in Singapore 2017-2027 (in U.S. Dollars)." Statista, Statista Inc., 3 Jan 2024, https://www.statista.com/forecasts/1361500/singapore-online-games-arpu
Statista, Revenue per user of online games in Singapore 2017-2027 (in U.S. dollars) Statista, https://www.statista.com/forecasts/1361500/singapore-online-games-arpu (last visited February 28, 2025)
Revenue per user of online games in Singapore 2017-2027 (in U.S. dollars) [Graph], Statista, January 3, 2024. [Online]. Available: https://www.statista.com/forecasts/1361500/singapore-online-games-arpu
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