Over the last two observations, the penetration rate is forecast to significantly increase in all segments. As part of the positive trend, the indicator reaches the maximum value for all four different segments at the end of the comparison period. Particularly noteworthy is the segment Mobile Games, which has the highest value of 26.33 percent.
Data provided by Statista Market Insights are estimates.
Definition:
The video games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.
Structure:
The games market contains out of several different markets, such as Online Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now For more information on the data displayed, use the info button right next to the boxes.
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Statista. (January 3, 2024). Penetration rate of digital video games in Indonesia from 2018 to 2027, by segment [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/forecasts/1367682/indonesia-digital-video-games-penetration-rate-by-segment
Statista. "Penetration rate of digital video games in Indonesia from 2018 to 2027, by segment." Chart. January 3, 2024. Statista. Accessed December 21, 2024. https://www.statista.com/forecasts/1367682/indonesia-digital-video-games-penetration-rate-by-segment
Statista. (2024). Penetration rate of digital video games in Indonesia from 2018 to 2027, by segment. Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/forecasts/1367682/indonesia-digital-video-games-penetration-rate-by-segment
Statista. "Penetration Rate of Digital Video Games in Indonesia from 2018 to 2027, by Segment." Statista, Statista Inc., 3 Jan 2024, https://www.statista.com/forecasts/1367682/indonesia-digital-video-games-penetration-rate-by-segment
Statista, Penetration rate of digital video games in Indonesia from 2018 to 2027, by segment Statista, https://www.statista.com/forecasts/1367682/indonesia-digital-video-games-penetration-rate-by-segment (last visited December 21, 2024)
Penetration rate of digital video games in Indonesia from 2018 to 2027, by segment [Graph], Statista, January 3, 2024. [Online]. Available: https://www.statista.com/forecasts/1367682/indonesia-digital-video-games-penetration-rate-by-segment