Over the last two observations, the average revenue per user is forecast to significantly increase in all regions. From the selected regions, the ranking by average revenue per user in the esports market is forecast to be lead by the United Arab Emirates with 9.8 U.S. dollars. In contrast, the ranking is trailed by Egypt with 0.82 U.S. dollars, recording a difference of 8.98 U.S. dollars to the United Arab Emirates.
Forecasted average revenue per user of e-sports in selected countries in the Middle East and North Africa region from 2018 to 2028, by country
(in U.S. dollars)
Characteristic
United Arab Emirates
Saudi Arabia
Egypt
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Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (January 12, 2024). Forecasted average revenue per user of e-sports in selected countries in the Middle East and North Africa region from 2018 to 2028, by country (in U.S. dollars) [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/forecasts/1343866/middle-east-and-north-africa-average-revenue-per-user
Statista. "Forecasted average revenue per user of e-sports in selected countries in the Middle East and North Africa region from 2018 to 2028, by country (in U.S. dollars)." Chart. January 12, 2024. Statista. Accessed August 25, 2024. https://www.statista.com/forecasts/1343866/middle-east-and-north-africa-average-revenue-per-user
Statista. (2024). Forecasted average revenue per user of e-sports in selected countries in the Middle East and North Africa region from 2018 to 2028, by country (in U.S. dollars). Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/forecasts/1343866/middle-east-and-north-africa-average-revenue-per-user
Statista. "Forecasted Average Revenue per User of E-sports in Selected Countries in The Middle East and North Africa Region from 2018 to 2028, by Country (in U.S. Dollars)." Statista, Statista Inc., 12 Jan 2024, https://www.statista.com/forecasts/1343866/middle-east-and-north-africa-average-revenue-per-user
Statista, Forecasted average revenue per user of e-sports in selected countries in the Middle East and North Africa region from 2018 to 2028, by country (in U.S. dollars) Statista, https://www.statista.com/forecasts/1343866/middle-east-and-north-africa-average-revenue-per-user (last visited August 25, 2024)
Forecasted average revenue per user of e-sports in selected countries in the Middle East and North Africa region from 2018 to 2028, by country (in U.S. dollars) [Graph], Statista, January 12, 2024. [Online]. Available: https://www.statista.com/forecasts/1343866/middle-east-and-north-africa-average-revenue-per-user