Over the last two observations, the indicator is forecast to significantly increase in all segments. The trend observed from 2018 to 2028 remains consistent throughout the entire forecast period. There is a continuous increase in the indicator across all segments. Notably, the VR Gaming segment achieves the highest value of 1.2 billion euro at 2028.
Data provided by Statista Market Insights are estimates.
The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.
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Statista. (November 17, 2023). Virtual reality (VR) software B2C market revenue in Europe from 2018 to 2028, by segment (in million euros) [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/forecasts/1340254/vr-software-b2c-market-revenue-by-segment-europe
Statista. "Virtual reality (VR) software B2C market revenue in Europe from 2018 to 2028, by segment (in million euros)." Chart. November 17, 2023. Statista. Accessed December 21, 2024. https://www.statista.com/forecasts/1340254/vr-software-b2c-market-revenue-by-segment-europe
Statista. (2023). Virtual reality (VR) software B2C market revenue in Europe from 2018 to 2028, by segment (in million euros). Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/forecasts/1340254/vr-software-b2c-market-revenue-by-segment-europe
Statista. "Virtual Reality (Vr) Software B2c Market Revenue in Europe from 2018 to 2028, by Segment (in Million Euros)." Statista, Statista Inc., 17 Nov 2023, https://www.statista.com/forecasts/1340254/vr-software-b2c-market-revenue-by-segment-europe
Statista, Virtual reality (VR) software B2C market revenue in Europe from 2018 to 2028, by segment (in million euros) Statista, https://www.statista.com/forecasts/1340254/vr-software-b2c-market-revenue-by-segment-europe (last visited December 21, 2024)
Virtual reality (VR) software B2C market revenue in Europe from 2018 to 2028, by segment (in million euros) [Graph], Statista, November 17, 2023. [Online]. Available: https://www.statista.com/forecasts/1340254/vr-software-b2c-market-revenue-by-segment-europe