VR hardware B2C market revenue worldwide 2017-2028, by segment

Virtual reality (VR) hardware B2C market revenue worldwide from 2017 to 2028, by segment

CharacteristicVR Standalone HMDVR Tethered HMD
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Statistic: Virtual reality (VR) hardware B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars)
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Supplementary notes

Data provided by Statista Market Insights are estimates.

The VR Hardware market covers headsets and installed units that enable a consumer to dive into the virtual world. These can either be stand-alone units, which are headsets that deliver a video and sound experience, or tethered units. Top-selling headsets include Meta Quest and Oculus Rift. Tethered units, such as PS VR, have to be installed and connected to an external device, such as a PC or gaming console. The market is divided into VR standalone HMD (Head-mounted Display) and VR Tethered HMD. Smartphone equipment, i.e., any type of gadget for phones, is not included.

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Overview

4

Segments

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Companies

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Special focus: VR gaming

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