Sales channels used when purchasing card games worldwide 2019-2027

Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel

CharacteristicOfflineOnline
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
- - -
Statistic: Revenue share of card games worldwide from 2019 to 2024, with a forecast to 2027, by sales channel
Download
Show detailed source information?
Register for free
Already a member?
Log in
Source

Use Ask Statista Research Service

Supplementary notes

Data provided by Statista Market Insights are estimates.

Definition:

Card games are games played using a deck of cards, typically consisting of 52 playing cards with four different suits: hearts, diamonds, clubs, and spades. These games can be played with varying numbers of players and can be categorized into various types, such as trick-taking games, shedding games, and matching games. Card games are popular across all age groups and are played for both entertainment and gambling purposes. The market for card games is driven by factors such as the availability of a wide variety of games, the convenience of playing with a small group of people, and the affordability of card decks.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies such as Bicycle Cards, Hasbro, and Mattel. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

Citation formats
Use Statista now: unlimited access to all content
Leading companies trust Statista:
paypal google adobe pg samsung telekom

Related reports: Available to download in PDF or PPTX format

All datain one format
All data
in one format
Card games and puzzles market worldwide

Everything on "Card games and puzzles market worldwide" in one document: edited and divided into chapters, including detailed references.

I think of Statista as Google for researchers. Statista provides you with the information you search for right away.
Dr. Horst Stipp

Dr. Horst Stipp
EVP, Research & Innovation, Advertising Research Foundation

Statistics on " Card games and puzzles market worldwide "

Other statistics that may interest you Card games and puzzles market worldwide

Card games

8

Puzzles

8

Leading manufacturers

8

Popular games and hobbies

8

Discover Statista

Need help with using Statista for your research? Tutorials and first steps
Do you have any questions about our business solutions?

We provide you with detailed information about our Professional Account.

Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.