In 2023, 4X march battle games were one of the most top grossing mobile gaming subgenres worldwide. 4X march battle games generated over 8.1 billion U.S. dollars in consumer spending, making up 10.1 percent of total spend. 4X (the abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based games, and includes both turn-based and real-time strategy titles. The top game in the subgenre in 2023 was Evony. MMORPG titles ranked second with 7.17 billion U.S. dollars in consumer spending.
Leading mobile gaming subgenres worldwide in 2023, by consumer spend
(in million U.S. dollars)
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Data.ai. (January 18, 2024). Leading mobile gaming subgenres worldwide in 2023, by consumer spend (in million U.S. dollars) [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/statistics/1330221/global-mobile-gaming-subgenre-spending/
Data.ai. "Leading mobile gaming subgenres worldwide in 2023, by consumer spend (in million U.S. dollars)." Chart. January 18, 2024. Statista. Accessed December 21, 2024. https://www.statista.com/statistics/1330221/global-mobile-gaming-subgenre-spending/
Data.ai. (2024). Leading mobile gaming subgenres worldwide in 2023, by consumer spend (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/statistics/1330221/global-mobile-gaming-subgenre-spending/
Data.ai. "Leading Mobile Gaming Subgenres Worldwide in 2023, by Consumer Spend (in Million U.S. Dollars)." Statista, Statista Inc., 18 Jan 2024, https://www.statista.com/statistics/1330221/global-mobile-gaming-subgenre-spending/
Data.ai, Leading mobile gaming subgenres worldwide in 2023, by consumer spend (in million U.S. dollars) Statista, https://www.statista.com/statistics/1330221/global-mobile-gaming-subgenre-spending/ (last visited December 21, 2024)
Leading mobile gaming subgenres worldwide in 2023, by consumer spend (in million U.S. dollars) [Graph], Data.ai, January 18, 2024. [Online]. Available: https://www.statista.com/statistics/1330221/global-mobile-gaming-subgenre-spending/