Revenue of the VR headsets industry worldwide 2019-2029

Revenue of the VR headsets market worldwide from 2019 to 2029

Download
Show detailed source information?
Register for free
Already a member?
Log in
Sources

Use Ask Statista Research Service

Supplementary notes

Data provided by Statista Market Insights are estimates.

Definition:

VR (Virtual Reality) headsets are devices that immerse the user in a virtual world or environment. They typically consist of a headset with a built-in display and sensors that track the user's head movements and position, creating the illusion of being inside the virtual world. VR headsets can be standalone, requiring no additional hardware, or they can be connected to a computer or game console. They are used for a variety of applications, including gaming, education, training, and simulations. VR technology is still relatively new and rapidly evolving, with new devices and applications being developed all the time.

Additional Information:

The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Oculus, HTC, and Sony. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

Citation formats
Use Statista now: unlimited access to all content

Other statistics that may interest you Meta Quest

Overview

6

Financials

5

Adoption

5

Competitors

7

Further Content: You might find this interesting as well

Use Statista now: unlimited access to all content
Learn more about how Statista can support your business.