U.S. change in purchasing in-game virtual goods with blockchain tracking 2024

Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024

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Release date

May 2024

Region

United States

Survey time period

March 22 to 29, 2024

Number of respondents

781 respondents

Age group

18 years and older

Special properties

among those who make purchases on any platform

Method of interview

Online survey

Supplementary notes

Original question: How would your interest in acquiring virtual goods within games increase if you could track the purchase, sale, or trade of your virtual goods on the blockchain? (Among those who make purchases on any platform; N=781; Those who said “I’m not familiar enough with blockchain to answer” n=220)

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