Being able to track in-game purchases on the blockchain is not a mainstream draw for gamers. A March 2024 survey of digital content buyers in the United States found that for only three in ten respondents interest would increase regarding the purchase of virtual goods if the goods were tracked on the blockchain. However, 60 percent of respondents stated that this would not affect their in-game purchases.
Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024
Original question: How would your interest in acquiring virtual goods within games increase if you could track the purchase, sale, or trade of your virtual goods on the blockchain? (Among those who make purchases on any platform; N=781; Those who said “I’m not familiar enough with blockchain to answer” n=220)
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Vorhaus Advisors. (May 15, 2024). Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024 [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors. "Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024." Chart. May 15, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors. (2024). Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024. Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors. "Change in Gaming Purchases If Acquiring In-game Virtual Goods Would Be Possible to Track on The Blockchain among Adults in The United States as of March 2024." Statista, Statista Inc., 15 May 2024, https://www.statista.com/statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/
Vorhaus Advisors, Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024 Statista, https://www.statista.com/statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/ (last visited November 21, 2024)
Change in gaming purchases if acquiring in-game virtual goods would be possible to track on the blockchain among adults in the United States as of March 2024 [Graph], Vorhaus Advisors, May 15, 2024. [Online]. Available: https://www.statista.com/statistics/1311881/us-change-purchasing-in-game-virtual-goods-blockchain/