Consumers who have already participated in virtual entertainment experiences still miss the real thing. A February 2022 survey found that 55 percent of global virtual entertainment users said one of the drawbacks was online experiences not being the same as being there, and four in ten respondents said there was not enough interaction with other people.
Drawbacks of online or virtual entertainment experiences according to global users as of February 2022
Sample sizes were USA (1,001), Canada (1,000), UK (1,000), Spain (1,000), France (1,001), Germany (1,000), The Netherlands (1,000), Italy (1,000), China (1,000), Japan (1,000) and Australia (1,000) – Total 11,002. The margin of error (at the 95% confidence level) is +/- 3% at the country level, +/-1% at the total level
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Dynata. (March 21, 2022). Drawbacks of online or virtual entertainment experiences according to global users as of February 2022 [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata. "Drawbacks of online or virtual entertainment experiences according to global users as of February 2022." Chart. March 21, 2022. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata. (2022). Drawbacks of online or virtual entertainment experiences according to global users as of February 2022. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata. "Drawbacks of Online or Virtual Entertainment Experiences According to Global Users as of February 2022." Statista, Statista Inc., 21 Mar 2022, https://www.statista.com/statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/
Dynata, Drawbacks of online or virtual entertainment experiences according to global users as of February 2022 Statista, https://www.statista.com/statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/ (last visited November 22, 2024)
Drawbacks of online or virtual entertainment experiences according to global users as of February 2022 [Graph], Dynata, March 21, 2022. [Online]. Available: https://www.statista.com/statistics/1305127/global-opinion-drawbacks-virtual-entertainment-experiences/