Estimates showed that spending on video games software and services, as well as audio and video streaming will increase from 2021 to 2022 in the United States. Audio streaming products, like music, podcasts, audiobooks, are projected to grow by 15 percent, while video streaming and gaming will increase by three billion U.S. dollars each.
Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022
(in billion U.S. dollars)
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eMarketer. (January 3, 2022). Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. "Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars)." Chart. January 3, 2022. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. (2022). Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer. "Consumer Spending on Video Games, Video and Audio Streaming in The United States in 2021 and 2022 (in Billion U.S. Dollars)." Statista, Statista Inc., 3 Jan 2022, https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/
eMarketer, Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/ (last visited November 21, 2024)
Consumer spending on video games, video and audio streaming in the United States in 2021 and 2022 (in billion U.S. dollars) [Graph], eMarketer, January 3, 2022. [Online]. Available: https://www.statista.com/statistics/1303900/gaming-and-audio-video-streaming-spendings-usa/