An online survey conducted in the United States in March 2022 found that the most common reason internet users did not own a virtual reality headset was due to lack of interest in the technology, with 56 percent of respondents saying this was a major reason for not owning one. Additionally, 46 percent of respondents said that cost was a major issue, and almost a third reported to not have the compatible hardware.
Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022
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Morning Consult. (April 11, 2022). Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022 [Graph]. In Statista. Retrieved November 04, 2024, from https://www.statista.com/statistics/1303403/us-adults-vr-headset-reasons/
Morning Consult. "Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022." Chart. April 11, 2022. Statista. Accessed November 04, 2024. https://www.statista.com/statistics/1303403/us-adults-vr-headset-reasons/
Morning Consult. (2022). Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022. Statista. Statista Inc.. Accessed: November 04, 2024. https://www.statista.com/statistics/1303403/us-adults-vr-headset-reasons/
Morning Consult. "Reasons for Not Owning a Virtual Reality Headset According to Internet Users in The United States as of March 2022." Statista, Statista Inc., 11 Apr 2022, https://www.statista.com/statistics/1303403/us-adults-vr-headset-reasons/
Morning Consult, Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022 Statista, https://www.statista.com/statistics/1303403/us-adults-vr-headset-reasons/ (last visited November 04, 2024)
Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022 [Graph], Morning Consult, April 11, 2022. [Online]. Available: https://www.statista.com/statistics/1303403/us-adults-vr-headset-reasons/