Increase in buying virtual goods among U.S. gamers 2024, by platform

Planned purchase volume of virtual or digital goods among gaming spenders in the United States as of March 2024, by platform

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Release date

May 2024

Region

United States

Survey time period

March 22 to 29, 2024

Age group

18 years and older

Special properties

among those who make purchases in games on each platform

Method of interview

Online survey

Supplementary notes

Original question: Do you intend to buy more, less, or the same amount of virtual/digital goods in the following types of games in the next year? (Among those who make purchases on each platform; Computer N=871; Mobile N=910; Console N=929; Web games N=840)

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Statistics on " Video gaming market in the United States "

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Mobile gaming

6
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For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interests

Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams of up to 5 people
$959 USD
per month, billed annually 1
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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