Over the last two observations, the ad spending is forecast to significantly increase in all segments. Especially notable is the remarkably robust growth observed in the Sponsorship & Advertising segment as we approach the end of the forecast period. This value, reaching two million U.S. dollars, stands out significantly compared to the average changes, which are estimated at 0.522 million U.S. dollars.
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (September 4, 2024). Revenue of eSports market in Russia from 2019 to 2029, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/forecasts/1286295/esports-revenue-in-russia-segment
Statista. "Revenue of eSports market in Russia from 2019 to 2029, by segment (in million U.S. dollars)." Chart. September 4, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/forecasts/1286295/esports-revenue-in-russia-segment
Statista. (2024). Revenue of eSports market in Russia from 2019 to 2029, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/forecasts/1286295/esports-revenue-in-russia-segment
Statista. "Revenue of Esports Market in Russia from 2019 to 2029, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 4 Sep 2024, https://www.statista.com/forecasts/1286295/esports-revenue-in-russia-segment
Statista, Revenue of eSports market in Russia from 2019 to 2029, by segment (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1286295/esports-revenue-in-russia-segment (last visited November 21, 2024)
Revenue of eSports market in Russia from 2019 to 2029, by segment (in million U.S. dollars) [Graph], Statista, September 4, 2024. [Online]. Available: https://www.statista.com/forecasts/1286295/esports-revenue-in-russia-segment