In 2024, non-gaming activities are a significant part of the online-gaming environment. Approximately 89 percent of highly engaged super gamers in the United States have participated in non-gaming activities in the past 12 months. Overall, 51 percent of super gamer respondents stated that they had socialized and met people within games.
Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level
non-gaming activities or events includes activities inside of video games that are not an essential component of gameplay.
Supplementary notes
Gamers are defined as adults aged 18+ who currently play video games. “Metaverse participation” includes socializing / meeting new people, watching entertainment videos / documentaries, attending live events, traveling to virtual versions of real-world locations, and attending educations classes, meetings, or work-related events within an immersive virtual world in the last 12 months.
“Super Gamers” are defined as gamers who view gaming as their primary source of entertainment and follow gaming content online. “Avid Gamers” are defined as gamers who view gaming as one of a few equivalent options for entertainment, or gamers who view gaming as their primary source of entertainment but do not follow gaming content online. “Casual Gamers” are defined as gamers who only view gaming as an entertainment option when other options are not available, or gamers who view gaming as one of a few equivalent options for entertainment but do not follow gaming content online.
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Activate. (October 23, 2024). Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate. "Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level." Chart. October 23, 2024. Statista. Accessed December 21, 2024. https://www.statista.com/statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate. (2024). Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level. Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate. "Share of Gamers in The United States Who Have Participated in Non-gaming Activities or Events within Video Games in The Last 12 Months in 2024, by Engagement Level." Statista, Statista Inc., 23 Oct 2024, https://www.statista.com/statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/
Activate, Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level Statista, https://www.statista.com/statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/ (last visited December 21, 2024)
Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2024, by engagement level [Graph], Activate, October 23, 2024. [Online]. Available: https://www.statista.com/statistics/1275473/us-gamers-participating-non-gaming-activities-within-video-games/