Thirty-seven percent of first-time consumers in Poland became familiar with e-sports in 2020 after implementing coronavirus-related (COVID-19) restrictions.
Entry point for first-time consumers of e-sports in Poland in 2021
Characteristic
Share of consumers
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Deloitte. (October 20, 2021). Entry point for first-time consumers of e-sports in Poland in 2021 [Graph]. In Statista. Retrieved July 22, 2024, from https://www.statista.com/statistics/1274581/poland-entry-point-for-first-time-e-sports-consumers/
Deloitte. "Entry point for first-time consumers of e-sports in Poland in 2021." Chart. October 20, 2021. Statista. Accessed July 22, 2024. https://www.statista.com/statistics/1274581/poland-entry-point-for-first-time-e-sports-consumers/
Deloitte. (2021). Entry point for first-time consumers of e-sports in Poland in 2021. Statista. Statista Inc.. Accessed: July 22, 2024. https://www.statista.com/statistics/1274581/poland-entry-point-for-first-time-e-sports-consumers/
Deloitte. "Entry Point for First-time Consumers of E-sports in Poland in 2021." Statista, Statista Inc., 20 Oct 2021, https://www.statista.com/statistics/1274581/poland-entry-point-for-first-time-e-sports-consumers/
Deloitte, Entry point for first-time consumers of e-sports in Poland in 2021 Statista, https://www.statista.com/statistics/1274581/poland-entry-point-for-first-time-e-sports-consumers/ (last visited July 22, 2024)
Entry point for first-time consumers of e-sports in Poland in 2021 [Graph], Deloitte, October 20, 2021. [Online]. Available: https://www.statista.com/statistics/1274581/poland-entry-point-for-first-time-e-sports-consumers/