According to a survey of smartphone users worldwide, the market size of mobile videogame content services reached a global retail value of more than 84 billion U.S. dollars in 2020, up from the approximately 67 billion U.S. dollars reported in 2019. Video mobile content ranked second in the examined period, with a retail value of almost 21 billion U.S. dollars. Education content on mobile has experienced a moderate growth between 2019 and 2020, reaching almost three billion U.S. dollars in the last measured period.
Retail value of mobile content services worldwide from 2019 to 2020, by category
(in billion U.S. dollars)
smartphone uers, services by mobile operators (MNO, mobile network providers or MVNO, mobile virtual network providers) or third party provider (OTT, over the top providers)
Supplementary notes
According to the source, the study includes data for "6,500 smartphone users, 650 in each of 10 countries."
The survey was conducted in 10 markets worldwide: Brazil, China, France, Germany, India, Japan, South Africa, Spain, United Kingdom, United States.
According to the source, mobile content does not include: "financial services, such as wallet, ticketing or payment services via mobile bill or pre-paid value {...} services that would require specific devices in addition to a smartphone. (e.g. health monitoring, in car multimedia center) {...} ordering, delivering of commerce of good of non digital goods and services (e.g. a one hour gym coaching session is not a digital service, taxi hailing or m-commerce is not included) [...] communication services (voice, messaging or data connection) [...] Multiplay bundles when payment is managed outside the mobile channel. (e.g. triple
of quadruple play for fixed, mobile services). For instance when a users subscribe to a video on demand service via its TV might be granted access to a mobile version of the same – that would not be included here. If it had started or mainly used via mobile it would be counted."
Always according to the source, mobile content services include: "games, video, music (including podcast), lifestyle (Health, diet, horoscopes), education (language learning, university study, hobbies,) electronic
publications (magazines, newspapers, books),
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Mobile Ecosystem Forum. (October 14, 2021). Retail value of mobile content services worldwide from 2019 to 2020, by category (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 18, 2024, from https://www.statista.com/statistics/1266651/mobile-content-services-retail-value-worldwide-by-category/
Mobile Ecosystem Forum. "Retail value of mobile content services worldwide from 2019 to 2020, by category (in billion U.S. dollars)." Chart. October 14, 2021. Statista. Accessed November 18, 2024. https://www.statista.com/statistics/1266651/mobile-content-services-retail-value-worldwide-by-category/
Mobile Ecosystem Forum. (2021). Retail value of mobile content services worldwide from 2019 to 2020, by category (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 18, 2024. https://www.statista.com/statistics/1266651/mobile-content-services-retail-value-worldwide-by-category/
Mobile Ecosystem Forum. "Retail Value of Mobile Content Services Worldwide from 2019 to 2020, by Category (in Billion U.S. Dollars)." Statista, Statista Inc., 14 Oct 2021, https://www.statista.com/statistics/1266651/mobile-content-services-retail-value-worldwide-by-category/
Mobile Ecosystem Forum, Retail value of mobile content services worldwide from 2019 to 2020, by category (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1266651/mobile-content-services-retail-value-worldwide-by-category/ (last visited November 18, 2024)
Retail value of mobile content services worldwide from 2019 to 2020, by category (in billion U.S. dollars) [Graph], Mobile Ecosystem Forum, October 14, 2021. [Online]. Available: https://www.statista.com/statistics/1266651/mobile-content-services-retail-value-worldwide-by-category/