The United States accounts for the biggest share of the game-based learning market revenue worldwide. In 2026, the serious games market in the United States is projected to reach 10.6 billion U.S. dollars, up from 3.9 billion U.S. dollars in 2021.
Game-based learning market revenue in the United States in 2021 and 2026
(in billion U.S. dollars)
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Metaari, & Website (seriousplayconf.com). (June 30, 2021). Game-based learning market revenue in the United States in 2021 and 2026 (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/
Metaari, und Website (seriousplayconf.com). "Game-based learning market revenue in the United States in 2021 and 2026 (in billion U.S. dollars)." Chart. June 30, 2021. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/
Metaari, Website (seriousplayconf.com). (2021). Game-based learning market revenue in the United States in 2021 and 2026 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/
Metaari, and Website (seriousplayconf.com). "Game-based Learning Market Revenue in The United States in 2021 and 2026 (in Billion U.S. Dollars)." Statista, Statista Inc., 30 Jun 2021, https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/
Metaari & Website (seriousplayconf.com), Game-based learning market revenue in the United States in 2021 and 2026 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/ (last visited November 21, 2024)
Game-based learning market revenue in the United States in 2021 and 2026 (in billion U.S. dollars) [Graph], Metaari, & Website (seriousplayconf.com), June 30, 2021. [Online]. Available: https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/