In 2022, the global eSports market was valued at 1.64 billion U.S. dollars and was expected to grow to a value of almost two billion U.S. dollars in 2023. The market was forecast to reach a value of over 10 billion in 2032, representing a compound annual growth rate of almost 21 percent during this period.
eSports overview
The term “eSports” is characterized by regional or international video gaming events in which professional and amateur players compete against each other. Whilst competitions have long since been a component of the video gaming industry, it wasn’t until relatively recently that eSports as a professional form of competitive video game play grew in popularity, with video game developers often organizing and funding many of the most popular eSport tournaments, which involve games such as League of Legends, Dota 2, Counter-Strike, Valorant, Overwatch, Street Fighter, Super Smash Bros., and StarCraft. These tournaments often incorporate either multiplayer online battle arena video game (MOBA), first-person shooter (FPS), combat, card, battle royale, and real-time strategy (RTS) games.
Revenue streams
The esports market consists of a variety of different revenue segments, including consumer spending on video games, the sale of physical and digital copies, in-game purchases, and subscription services. Revenue is also generated through sponsorship deals and media rights, and through the merchandise and ticket sales associated with many eSports tournaments held each year. During 2022, sponsorships were expected to generate the greatest revenue at over 837 million U.S. dollars. Media rights constituted the second largest revenue stream with an expected value of 207.8 million U.S. dollars in 2022. When looking at the global distribution of the eSports market revenue, China was anticipated to be the largest eSports market worldwide in 2021, generating an estimated 360.1 million U.S. dollars within the industry, followed by the U.S. with 243 million U.S. dollars.
eSports market size worldwide in 2022 and 2023, with a forecast to 2032
(in billion U.S. dollars)
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Market.us. (March 31, 2024). eSports market size worldwide in 2022 and 2023, with a forecast to 2032 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 29, 2024, from https://www.statista.com/statistics/1256162/global-esports-market-size/?locale=en
Market.us. "eSports market size worldwide in 2022 and 2023, with a forecast to 2032 (in billion U.S. dollars)." Chart. March 31, 2024. Statista. Accessed December 29, 2024. https://www.statista.com/statistics/1256162/global-esports-market-size/?locale=en
Market.us. (2024). eSports market size worldwide in 2022 and 2023, with a forecast to 2032 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 29, 2024. https://www.statista.com/statistics/1256162/global-esports-market-size/?locale=en
Market.us. "Esports Market Size Worldwide in 2022 and 2023, with a Forecast to 2032 (in Billion U.S. Dollars)." Statista, Statista Inc., 31 Mar 2024, https://www.statista.com/statistics/1256162/global-esports-market-size/?locale=en
Market.us, eSports market size worldwide in 2022 and 2023, with a forecast to 2032 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1256162/global-esports-market-size/?locale=en (last visited December 29, 2024)
eSports market size worldwide in 2022 and 2023, with a forecast to 2032 (in billion U.S. dollars) [Graph], Market.us, March 31, 2024. [Online]. Available: https://www.statista.com/statistics/1256162/global-esports-market-size/?locale=en