In 2025, loot boxes are projected to generate 20.3 billion U.S. dollars in annual revenues, up from an estimated 15 billion U.S. dollars in 2020. Users in North America are projected to spend more than 5.2 billion U.S. dollars per year on loot boxes in 2025.
Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region
(in million U.S. dollars)
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Juniper Research. (May 31, 2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars)." Chart. May 31, 2021. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. (2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer Spending on Gaming Loot Boxes and Currency Packs Worldwide from 2020 to 2025, by Region (in Million U.S. Dollars)." Statista, Statista Inc., 31 May 2021, https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research, Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) Statista, https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/ (last visited November 21, 2024)
Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) [Graph], Juniper Research, May 31, 2021. [Online]. Available: https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/