In 2025, loot boxes are projected to generate 20.3 billion U.S. dollars in annual revenues, up from an estimated 15 billion U.S. dollars in 2020. Users in North America are projected to spend more than 5.2 billion U.S. dollars per year on loot boxes in 2025.
Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region
(in million U.S. dollars)
Characteristic
North America
Latin America
Western Europe
Central & Eastern Europe
Far East & China
Indian Subcontinent
Rest of Asia Pacific
Africa & Middle East
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Juniper Research. (May 31, 2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) [Graph]. In Statista. Retrieved August 24, 2024, from https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars)." Chart. May 31, 2021. Statista. Accessed August 24, 2024. https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. (2021). Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars). Statista. Statista Inc.. Accessed: August 24, 2024. https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research. "Consumer Spending on Gaming Loot Boxes and Currency Packs Worldwide from 2020 to 2025, by Region (in Million U.S. Dollars)." Statista, Statista Inc., 31 May 2021, https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/
Juniper Research, Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) Statista, https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/ (last visited August 24, 2024)
Consumer spending on gaming loot boxes and currency packs worldwide from 2020 to 2025, by region (in million U.S. dollars) [Graph], Juniper Research, May 31, 2021. [Online]. Available: https://www.statista.com/statistics/1240234/consumer-spending-loot-boxes-skins/