Take-Two Interactive recurrent consumer revenue share FY 2017-2024

Share of net revenue generated by Take-Two Interactive through recurrent consumer spending from fiscal year 2017 to 2024

CharacteristicShare of net revenue
FY 2024 78.8%
FY 2023 78.1%
FY 2022 64.8%
FY 2021 63.8%
FY 2020 46.9%
FY 2019 40.1%
FY 2018 41.6%
FY 2017 25.8%
Created with Highcharts 7.2.2Share of net revenue25.8%25.8%41.6%41.6%40.1%40.1%46.9%46.9%63.8%63.8%64.8%64.8%78.1%78.1%78.8%78.8%FY 2017FY 2018FY 2019FY 2020FY 2021FY 2022FY 2023FY 2024
0%20%40%60%80%100%
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Release date

May 2024

Region

Worldwide

Survey time period

April 2016 to March 2024

Special properties

revenue from virtual currency, add-on content, and in-game purchases

Supplementary notes

Take-Two Interactive's fiscal year starts on April 1 and ends on March 31 of the following year. Recurrent consumer spending is generated from ongoing consumer engagement and includes revenue from virtual currency, add-on content, and in-game purchases.

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