The eSports market is one of the fastest growing sectors within the media industry. One of the newer areas within this market is mobile eSports, in which video gamers compete against each other in tournaments involving mobile games such as PUBG Mobile, Call of Duty Mobile, and Clash Royale. The revenue of the mobile eSports market was expected to grow from around 1.2 billion U.S. dollars in 2022 to over 5.4 billion U.S. dollars by 2030.
Mobile eSports - a growing market
China is projected to be one of the largest mobile eSports markets by 2025, generating almost 360 million U.S. dollars of revenue within the industry. Unsurprisingly, China was also estimated to be home to the most mobile eSports viewers worldwide by 2025. An estimated 173.8 million viewers from China would be watching mobile eSports in that year, while the global figure was forecast to reach almost 550 million viewers. Current estimates suggest that there were approximately 418 million mobile eSports viewers across the globe.
PUBG Mobile
PlayerUnknown's Battlegrounds is a multiplayer battle royale game which was first released in December 2017. In a similar vein to other battle royale games such as Fortnite and Call of Duty: Warzone, PUBG pits up to 100 online gamers against each other in a fight to the death until one player or one team is left standing. A mobile version of the game, PUBG Mobile, was released worldwide in March 2018 and became an immediate hit. Within the game, players have the ability to buy in-game currency which they can then use to purchase crates containing weapon customizations and character upgrades. As a result, player spending on PUBG Mobile reaches into the millions of U.S. dollars every month. With so much interest in the game, PUBG Mobile soon became an eSports hit, with the best players in the world competing in annual tournaments. The most prominent of these tournaments is the PUBG Mobile Pro League, which takes place annually across five regions.
Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030
(in billion U.S. dollars)
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Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030
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Verified Market Research. (May 31, 2022). Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 19, 2024, from https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Verified Market Research. "Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030 (in billion U.S. dollars)." Chart. May 31, 2022. Statista. Accessed December 19, 2024. https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Verified Market Research. (2022). Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 19, 2024. https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Verified Market Research. "Revenue of The Mobile Esports Market Worldwide in 2022, with a Forecast for 2030 (in Billion U.S. Dollars)." Statista, Statista Inc., 31 May 2022, https://www.statista.com/statistics/1222751/mobile-esports-revenue/
Verified Market Research, Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/1222751/mobile-esports-revenue/ (last visited December 19, 2024)
Revenue of the mobile eSports market worldwide in 2022, with a forecast for 2030 (in billion U.S. dollars) [Graph], Verified Market Research, May 31, 2022. [Online]. Available: https://www.statista.com/statistics/1222751/mobile-esports-revenue/
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