The eSports industry has experienced a significant boom in recent years, no doubt helped by the coronavirus pandemic in 2020 which forced the cancelation of many sporting events and traditional sports leagues. However, it remains to be seen whether the fledgling market will find its space in an already packed sports industry. During an August 2020 survey among sports industry leaders worldwide, some 36 percent of respondents claimed that eSports would never become a viewership product for non-gamers, while 16.6 percent suggested that it would become a viable product in the next three to five years.
Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020
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Inside the games. (September 30, 2020). Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020 [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/statistics/1192783/esports-significance-non-gamers/
Inside the games. "Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020." Chart. September 30, 2020. Statista. Accessed December 21, 2024. https://www.statista.com/statistics/1192783/esports-significance-non-gamers/
Inside the games. (2020). Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020. Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/statistics/1192783/esports-significance-non-gamers/
Inside the games. "Perception of Esports as a Mainstream Viewership Product for Non-gamers among Sports Industry Leaders Worldwide as of August 2020." Statista, Statista Inc., 30 Sep 2020, https://www.statista.com/statistics/1192783/esports-significance-non-gamers/
Inside the games, Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020 Statista, https://www.statista.com/statistics/1192783/esports-significance-non-gamers/ (last visited December 21, 2024)
Perception of eSports as a mainstream viewership product for non-gamers among sports industry leaders worldwide as of August 2020 [Graph], Inside the games, September 30, 2020. [Online]. Available: https://www.statista.com/statistics/1192783/esports-significance-non-gamers/