According to a survey conducted in Japan in July 2024, 10.8 percent of high school students between the ages of 15 and 19 spend money on in-game item purchases or gacha mechanics. The share was slightly higher than among university students. Gacha mechanics in video games operate similar to capsule-toy vending machines by enabling users to receive random game content, such as items or characters, in exchange for a real or virtual currency.
Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution
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SMBC Consumer Finance. (August 22, 2024). Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance. "Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution." Chart. August 22, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance. (2024). Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution. Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance. "Attitude on In-game Purchases among People Aged 15 to 19 Years Old in Japan as of July 2024, by Educational Institution." Statista, Statista Inc., 22 Aug 2024, https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance, Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution Statista, https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/ (last visited November 21, 2024)
Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution [Graph], SMBC Consumer Finance, August 22, 2024. [Online]. Available: https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/