According to a survey conducted in Japan in July 2024, 10.8 percent of high school students between the ages of 15 and 19 spend money on in-game item purchases or gacha mechanics. The share was slightly higher than among university students. Gacha mechanics in video games operate similar to capsule-toy vending machines by enabling users to receive random game content, such as items or characters, in exchange for a real or virtual currency.
Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
SMBC Consumer Finance. (August 22, 2024). Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution [Graph]. In Statista. Retrieved December 30, 2024, from https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance. "Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution." Chart. August 22, 2024. Statista. Accessed December 30, 2024. https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance. (2024). Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution. Statista. Statista Inc.. Accessed: December 30, 2024. https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance. "Attitude on In-game Purchases among People Aged 15 to 19 Years Old in Japan as of July 2024, by Educational Institution." Statista, Statista Inc., 22 Aug 2024, https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/
SMBC Consumer Finance, Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution Statista, https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/ (last visited December 30, 2024)
Attitude on in-game purchases among people aged 15 to 19 years old in Japan as of July 2024, by educational institution [Graph], SMBC Consumer Finance, August 22, 2024. [Online]. Available: https://www.statista.com/statistics/1191997/japan-attitude-on-in-game-purchases-among-young-people-by-education-institution/