The value of the online game content market in Japan amounted to more than 1.4 trillion Japanese yen as of fiscal year 2019. The market size of online game content consistently increased in recent years and strongly contributed to the expansion of the video game content market as a whole. Online game content was forecast to reach almost 1.5 trillion yen by fiscal year 2021.
Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021
(in billion Japanese yen)
Characteristic
Value of online game content in billion Japanese yen
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Exclusive Premium Statistic
To access all Premium Statistics, you need a paid Statista Account
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Sega Sammy. (December 31, 2020). Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen) [Graph]. In Statista. Retrieved August 24, 2024, from https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy. "Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen)." Chart. December 31, 2020. Statista. Accessed August 24, 2024. https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy. (2020). Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen). Statista. Statista Inc.. Accessed: August 24, 2024. https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy. "Value of The Online Game Content Market in Japan from Fiscal Year 2013 to 2019 with a Forecast until 2021 (in Billion Japanese Yen)." Statista, Statista Inc., 31 Dec 2020, https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/
Sega Sammy, Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen) Statista, https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/ (last visited August 24, 2024)
Value of the online game content market in Japan from fiscal year 2013 to 2019 with a forecast until 2021 (in billion Japanese yen) [Graph], Sega Sammy, December 31, 2020. [Online]. Available: https://www.statista.com/statistics/1172701/japan-value-of-online-game-content-market/