First released in March 2016, Clash Royale is a mobile video game developed and published by Supercell for iOS and Android. The game is based on real-time multiplayer duels and mixing elements of tower defense and MOBA (multiplayer online battle arena), with a system of collectible cards. As of July 2020, Clash Royale generated revenue of 925.4 million U.S. dollars through player spending in the United States.
Player spending on Clash Royale worldwide as of July 2020, by country
(in million U.S. dollars)
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Sensor Tower. (July 15, 2020). Player spending on Clash Royale worldwide as of July 2020, by country (in million U.S. dollars) [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/statistics/1135766/clash-royale-spending-country/
Sensor Tower. "Player spending on Clash Royale worldwide as of July 2020, by country (in million U.S. dollars)." Chart. July 15, 2020. Statista. Accessed November 23, 2024. https://www.statista.com/statistics/1135766/clash-royale-spending-country/
Sensor Tower. (2020). Player spending on Clash Royale worldwide as of July 2020, by country (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/statistics/1135766/clash-royale-spending-country/
Sensor Tower. "Player Spending on Clash Royale Worldwide as of July 2020, by Country (in Million U.S. Dollars)." Statista, Statista Inc., 15 Jul 2020, https://www.statista.com/statistics/1135766/clash-royale-spending-country/
Sensor Tower, Player spending on Clash Royale worldwide as of July 2020, by country (in million U.S. dollars) Statista, https://www.statista.com/statistics/1135766/clash-royale-spending-country/ (last visited November 23, 2024)
Player spending on Clash Royale worldwide as of July 2020, by country (in million U.S. dollars) [Graph], Sensor Tower, July 15, 2020. [Online]. Available: https://www.statista.com/statistics/1135766/clash-royale-spending-country/